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Fun game. Reminds me of some other single character auto-battlers, but the element combining is clever. Found a few bugs with UI elements shrinking and/or not having any, but either way great job!

(+1)

First of all: amazing premises for a very solid autobattler.

What I'd like to be added:
- a few more tooltips on items and skills (what does "ability power" do, what's a "thrust" skill, what does "replenish" do, and so on);
- a little more clarity on stats and effects in play;
- some explanation on the level up perks (+X weapon tree?)
- the possibility to examine my opponent skills and items while in combat, not just their icons;

A couple of bugs to report:
- water element tooltip is broken, it doesn't show properly;
- the rogue passive (buy 4 items in a round) triggers infinitely even if you have no money to buy the item, i can just move an element to my item bar and the crit% goes up.

Can't wait to play some more of this!

(1 edit)

This is a good autobattler. It'll be better when other classes are available.

One thing I've found that's not immediately obvious is that the 1-star and 3-star bonuses for upgrading equipment are permanent, even if you're not currently using that item, so it's worth it to invest into refining multiple items.

That said, I don't understand what the "+3 Weapon/Armor Tree" perks do. EDIT: Figured it out, there's a limit to how many equipment upgrades you can have and this increases it.