Battle Alchemy: Autobattler
Embark on a captivating 2D adventure in this unique auto-battler strategy rogue-lite game! Enter a world where you must master the art of alchemy and strategic planning. Use Basic elements to combine and create an even more powerful elements for crafting weapons and armor. Engage in thrilling battles against both formidable monsters and rival players' characters. Triumph over opponents to collect shards of the coveted Philosopher's Stone. Gather enough shards to claim ultimate victory in this dynamic and strategic game.
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Fantasy Forge |
Genre | Strategy |
Made with | Unity |
Tags | 2D, alchemy, Anime, auto-battler, chibi, Crafting, Cute, Indie, Roguelite |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Multiplayer | Server-based networked multiplayer |
Links | Steam, Community |
Development log
- New Patch ver 0.2Dec 15, 2023
- New Patch- added Boon System, New Skills, Weapon Reworks, etc.Dec 02, 2023
Comments
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my thought process for this game was just think of this as payday 2 dodge crit build
Fun game. Reminds me of some other single character auto-battlers, but the element combining is clever. Found a few bugs with UI elements shrinking and/or not having any, but either way great job!
First of all: amazing premises for a very solid autobattler.
What I'd like to be added:
- a few more tooltips on items and skills (what does "ability power" do, what's a "thrust" skill, what does "replenish" do, and so on);
- a little more clarity on stats and effects in play;
- some explanation on the level up perks (+X weapon tree?)
- the possibility to examine my opponent skills and items while in combat, not just their icons;
A couple of bugs to report:
- water element tooltip is broken, it doesn't show properly;
- the rogue passive (buy 4 items in a round) triggers infinitely even if you have no money to buy the item, i can just move an element to my item bar and the crit% goes up.
Can't wait to play some more of this!
This is a good autobattler. It'll be better when other classes are available.
One thing I've found that's not immediately obvious is that the 1-star and 3-star bonuses for upgrading equipment are permanent, even if you're not currently using that item, so it's worth it to invest into refining multiple items.
That said, I don't understand what the "+3 Weapon/Armor Tree" perks do. EDIT: Figured it out, there's a limit to how many equipment upgrades you can have and this increases it.